2025-05-08 22:20:32 +01:00
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "MagicFloatInput.h"
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2025-05-09 16:02:07 +01:00
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void UMagicFloatInput::HandleOnTextCommitted(
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FText const & inText,
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ETextCommit::Type inCommitMethod
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) {
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if (inText.IsEmptyOrWhitespace()) {
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if (sourceInput != nullptr) {
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SetText(sourceInput->GetText());
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} else {
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auto x = FCString::Atof(*inText.ToString());
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SetText(FText::FromString(FString::Printf(TEXT("%.7f"), x)));
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2025-05-09 15:32:49 +01:00
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}
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2025-05-09 16:02:07 +01:00
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}
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2025-05-09 15:32:49 +01:00
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}
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