0.1x developer

This commit is contained in:
wonkyhonky2024
2025-05-12 21:39:32 +01:00
parent 68dbce9607
commit 042fa652b7
9 changed files with 95 additions and 91 deletions

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@ -1,7 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "TheracAdapter.h"
TheracAdapter::TheracAdapter() {}
TheracAdapter::~TheracAdapter() {}

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// Fill out your copyright notice in the Description page of Project Settings.
#include "TheracSimComponent.h"
// Sets default values for this component's properties
UTheracSimComponent::UTheracSimComponent()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void UTheracSimComponent::BeginPlay()
{
Super::BeginPlay();
// ...
}
// Called every frame
void UTheracSimComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
/**
*
*/
class MYPROJECT_API TheracAdapter
{
public:
TheracAdapter();
~TheracAdapter();
};

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@ -1,28 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "TheracSimComponent.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class MYPROJECT_API UTheracSimComponent : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UTheracSimComponent();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};