FUCK vscode
This commit is contained in:
91
.editorconfig
Normal file
91
.editorconfig
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[*.{cpp,h}]
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# Naming convention rules (note: currently need to be ordered from more to less specific)
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cpp_naming_rule.aactor_prefixed.symbols = aactor_class
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cpp_naming_rule.aactor_prefixed.style = aactor_style
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cpp_naming_rule.swidget_prefixed.symbols = swidget_class
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cpp_naming_rule.swidget_prefixed.style = swidget_style
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cpp_naming_rule.uobject_prefixed.symbols = uobject_class
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cpp_naming_rule.uobject_prefixed.style = uobject_style
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cpp_naming_rule.booleans_prefixed.symbols = boolean_vars
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cpp_naming_rule.booleans_prefixed.style = boolean_style
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cpp_naming_rule.structs_prefixed.symbols = structs
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cpp_naming_rule.structs_prefixed.style = unreal_engine_structs
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cpp_naming_rule.enums_prefixed.symbols = enums
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cpp_naming_rule.enums_prefixed.style = unreal_engine_enums
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cpp_naming_rule.templates_prefixed.symbols = templates
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cpp_naming_rule.templates_prefixed.style = unreal_engine_templates
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cpp_naming_rule.general_names.symbols = all_symbols
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cpp_naming_rule.general_names.style = unreal_engine_default
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# Naming convention symbols
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cpp_naming_symbols.aactor_class.applicable_kinds = class
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cpp_naming_symbols.aactor_class.applicable_type = AActor
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cpp_naming_symbols.swidget_class.applicable_kinds = class
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cpp_naming_symbols.swidget_class.applicable_type = SWidget
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cpp_naming_symbols.uobject_class.applicable_kinds = class
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cpp_naming_symbols.uobject_class.applicable_type = UObject
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cpp_naming_symbols.boolean_vars.applicable_kinds = local,parameter,field
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cpp_naming_symbols.boolean_vars.applicable_type = bool
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cpp_naming_symbols.enums.applicable_kinds = enum
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cpp_naming_symbols.templates.applicable_kinds = template_class
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cpp_naming_symbols.structs.applicable_kinds = struct
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cpp_naming_symbols.all_symbols.applicable_kinds = *
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# Naming convention styles
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cpp_naming_style.unreal_engine_default.capitalization = pascal_case
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cpp_naming_style.unreal_engine_default.required_prefix =
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cpp_naming_style.unreal_engine_default.required_suffix =
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cpp_naming_style.unreal_engine_default.word_separator =
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cpp_naming_style.unreal_engine_enums.capitalization = pascal_case
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cpp_naming_style.unreal_engine_enums.required_prefix = E
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cpp_naming_style.unreal_engine_enums.required_suffix =
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cpp_naming_style.unreal_engine_enums.word_separator =
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cpp_naming_style.unreal_engine_templates.capitalization = pascal_case
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cpp_naming_style.unreal_engine_templates.required_prefix = T
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cpp_naming_style.unreal_engine_templates.required_suffix =
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cpp_naming_style.unreal_engine_templates.word_separator =
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cpp_naming_style.unreal_engine_structs.capitalization = pascal_case
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cpp_naming_style.unreal_engine_structs.required_prefix = F
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cpp_naming_style.unreal_engine_structs.required_suffix =
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cpp_naming_style.unreal_engine_structs.word_separator =
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cpp_naming_style.uobject_style.capitalization = pascal_case
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cpp_naming_style.uobject_style.required_prefix = U
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cpp_naming_style.uobject_style.required_suffix =
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cpp_naming_style.uobject_style.word_separator =
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cpp_naming_style.aactor_style.capitalization = pascal_case
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cpp_naming_style.aactor_style.required_prefix = A
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cpp_naming_style.aactor_style.required_suffix =
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cpp_naming_style.aactor_style.word_separator =
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cpp_naming_style.swidget_style.capitalization = pascal_case
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cpp_naming_style.swidget_style.required_prefix = S
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cpp_naming_style.swidget_style.required_suffix =
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cpp_naming_style.swidget_style.word_separator =
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cpp_naming_style.boolean_style.capitalization = pascal_case
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cpp_naming_style.boolean_style.required_prefix = b
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cpp_naming_style.boolean_style.required_suffix =
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cpp_naming_style.boolean_style.word_separator =
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3
.gitmodules
vendored
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3
.gitmodules
vendored
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[submodule "Plugins/hstherac25/Source/hstherac-hs"]
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path = Plugins/hstherac25/Source/hstherac-hs
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url = git@github.com:pillowtrucker/hstherac25.git
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15
.vsconfig
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15
.vsconfig
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{
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"version": "1.0",
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"components": [
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.Unreal.Workspace",
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"Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
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"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows11SDK.22621",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame"
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]
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}
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@ -1,627 +0,0 @@
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{
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"folders": [
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{
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"name": "MyProject",
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"path": "."
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},
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{
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"name": "UE5",
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"path": "D:\\Epic Games\\UE_5.5"
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}
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],
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"settings": {
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"typescript.tsc.autoDetect": "off",
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"npm.autoDetect": "off",
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"terminal.integrated.env.windows": {
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"PATH": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64;${env:PATH}",
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"DOTNET_ROOT": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64",
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"DOTNET_HOST_PATH": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64\\dotnet.exe",
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"DOTNET_MULTILEVEL_LOOKUP": "0",
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"DOTNET_ROLL_FORWARD": "LatestMajor"
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}
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},
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"extensions": {
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"recommendations": [
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"ms-vscode.cpptools",
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"ms-dotnettools.csharp"
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]
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},
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"tasks": {
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"version": "2.0.0",
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"tasks": [
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{
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"label": "MyProject Win64 Debug Build",
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"group": "build",
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"command": "Engine\\Build\\BatchFiles\\Build.bat",
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"args": [
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"MyProject",
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"Win64",
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"Debug",
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"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
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"-waitmutex"
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],
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"problemMatcher": "$msCompile",
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"type": "shell",
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"options": {
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"cwd": "D:\\Epic Games\\UE_5.5"
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}
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},
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{
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"label": "MyProject Win64 Debug Rebuild",
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"group": "build",
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"command": "Engine\\Build\\BatchFiles\\Build.bat",
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"args": [
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"MyProject",
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"Win64",
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"Debug",
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"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
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"-waitmutex"
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],
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"problemMatcher": "$msCompile",
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"dependsOn": [
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"MyProject Win64 Debug Clean"
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],
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"type": "shell",
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"options": {
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"cwd": "D:\\Epic Games\\UE_5.5"
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}
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},
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{
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"label": "MyProject Win64 Debug Clean",
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"group": "build",
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"command": "Engine\\Build\\BatchFiles\\Clean.bat",
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"args": [
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"MyProject",
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"Win64",
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"Debug",
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"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
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"-waitmutex"
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],
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"problemMatcher": "$msCompile",
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"type": "shell",
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"options": {
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"cwd": "D:\\Epic Games\\UE_5.5"
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}
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},
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{
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"label": "MyProject Win64 DebugGame Build",
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"group": "build",
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||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
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||||||
"args": [
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||||||
"MyProject",
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||||||
"Win64",
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||||||
"DebugGame",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
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||||||
"-waitmutex"
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|
||||||
],
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||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
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||||||
"options": {
|
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||||||
"cwd": "D:\\Epic Games\\UE_5.5"
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||||||
}
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||||||
},
|
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||||||
{
|
|
||||||
"label": "MyProject Win64 DebugGame Rebuild",
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||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
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||||||
"args": [
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||||||
"MyProject",
|
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||||||
"Win64",
|
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||||||
"DebugGame",
|
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||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
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||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"dependsOn": [
|
|
||||||
"MyProject Win64 DebugGame Clean"
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|
||||||
],
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 DebugGame Clean",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"DebugGame",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 Development Build",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"Development",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 Development Rebuild",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"Development",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"dependsOn": [
|
|
||||||
"MyProject Win64 Development Clean"
|
|
||||||
],
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 Development Clean",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"Development",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 Test Build",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"Test",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 Test Rebuild",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"Test",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"dependsOn": [
|
|
||||||
"MyProject Win64 Test Clean"
|
|
||||||
],
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 Test Clean",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"Test",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 Shipping Build",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"Shipping",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 Shipping Rebuild",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"Shipping",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"dependsOn": [
|
|
||||||
"MyProject Win64 Shipping Clean"
|
|
||||||
],
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 Shipping Clean",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"Shipping",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProjectEditor Win64 Debug Build",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProjectEditor",
|
|
||||||
"Win64",
|
|
||||||
"Debug",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProjectEditor Win64 Debug Rebuild",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProjectEditor",
|
|
||||||
"Win64",
|
|
||||||
"Debug",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"dependsOn": [
|
|
||||||
"MyProjectEditor Win64 Debug Clean"
|
|
||||||
],
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProjectEditor Win64 Debug Clean",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProjectEditor",
|
|
||||||
"Win64",
|
|
||||||
"Debug",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProjectEditor Win64 DebugGame Build",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProjectEditor",
|
|
||||||
"Win64",
|
|
||||||
"DebugGame",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProjectEditor Win64 DebugGame Rebuild",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProjectEditor",
|
|
||||||
"Win64",
|
|
||||||
"DebugGame",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"dependsOn": [
|
|
||||||
"MyProjectEditor Win64 DebugGame Clean"
|
|
||||||
],
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProjectEditor Win64 DebugGame Clean",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProjectEditor",
|
|
||||||
"Win64",
|
|
||||||
"DebugGame",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProjectEditor Win64 Development Build",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProjectEditor",
|
|
||||||
"Win64",
|
|
||||||
"Development",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProjectEditor Win64 Development Rebuild",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProjectEditor",
|
|
||||||
"Win64",
|
|
||||||
"Development",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"dependsOn": [
|
|
||||||
"MyProjectEditor Win64 Development Clean"
|
|
||||||
],
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProjectEditor Win64 Development Clean",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProjectEditor",
|
|
||||||
"Win64",
|
|
||||||
"Development",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"launch": {
|
|
||||||
"version": "0.2.0",
|
|
||||||
"configurations": [
|
|
||||||
{
|
|
||||||
"name": "Launch MyProject (Debug)",
|
|
||||||
"request": "launch",
|
|
||||||
"program": "C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\Binaries\\Win64\\UnrealGame-Win64-Debug.exe",
|
|
||||||
"preLaunchTask": "MyProject Win64 Debug Build",
|
|
||||||
"args": [
|
|
||||||
],
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
|
||||||
"stopAtEntry": false,
|
|
||||||
"console": "integratedTerminal",
|
|
||||||
"type": "cppvsdbg",
|
|
||||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
|
||||||
"sourceFileMap": {
|
|
||||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Launch MyProject (DebugGame)",
|
|
||||||
"request": "launch",
|
|
||||||
"program": "C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\Binaries\\Win64\\UnrealGame-Win64-DebugGame.exe",
|
|
||||||
"preLaunchTask": "MyProject Win64 DebugGame Build",
|
|
||||||
"args": [
|
|
||||||
],
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
|
||||||
"stopAtEntry": false,
|
|
||||||
"console": "integratedTerminal",
|
|
||||||
"type": "cppvsdbg",
|
|
||||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
|
||||||
"sourceFileMap": {
|
|
||||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Launch MyProject (Development)",
|
|
||||||
"request": "launch",
|
|
||||||
"program": "C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\Binaries\\Win64\\UnrealGame.exe",
|
|
||||||
"preLaunchTask": "MyProject Win64 Development Build",
|
|
||||||
"args": [
|
|
||||||
],
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
|
||||||
"stopAtEntry": false,
|
|
||||||
"console": "integratedTerminal",
|
|
||||||
"type": "cppvsdbg",
|
|
||||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
|
||||||
"sourceFileMap": {
|
|
||||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Launch MyProject (Test)",
|
|
||||||
"request": "launch",
|
|
||||||
"program": "C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\Binaries\\Win64\\UnrealGame-Win64-Test.exe",
|
|
||||||
"preLaunchTask": "MyProject Win64 Test Build",
|
|
||||||
"args": [
|
|
||||||
],
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
|
||||||
"stopAtEntry": false,
|
|
||||||
"console": "integratedTerminal",
|
|
||||||
"type": "cppvsdbg",
|
|
||||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
|
||||||
"sourceFileMap": {
|
|
||||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Launch MyProject (Shipping)",
|
|
||||||
"request": "launch",
|
|
||||||
"program": "C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\Binaries\\Win64\\UnrealGame-Win64-Shipping.exe",
|
|
||||||
"preLaunchTask": "MyProject Win64 Shipping Build",
|
|
||||||
"args": [
|
|
||||||
],
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
|
||||||
"stopAtEntry": false,
|
|
||||||
"console": "integratedTerminal",
|
|
||||||
"type": "cppvsdbg",
|
|
||||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
|
||||||
"sourceFileMap": {
|
|
||||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Launch MyProjectEditor (Debug)",
|
|
||||||
"request": "launch",
|
|
||||||
"program": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\Win64\\UnrealEditor-Win64-Debug.exe",
|
|
||||||
"preLaunchTask": "MyProjectEditor Win64 Debug Build",
|
|
||||||
"args": [
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject"
|
|
||||||
],
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
|
||||||
"stopAtEntry": false,
|
|
||||||
"console": "integratedTerminal",
|
|
||||||
"type": "cppvsdbg",
|
|
||||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
|
||||||
"sourceFileMap": {
|
|
||||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Launch MyProjectEditor (DebugGame)",
|
|
||||||
"request": "launch",
|
|
||||||
"program": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\Win64\\UnrealEditor-Win64-DebugGame.exe",
|
|
||||||
"preLaunchTask": "MyProjectEditor Win64 DebugGame Build",
|
|
||||||
"args": [
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject"
|
|
||||||
],
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
|
||||||
"stopAtEntry": false,
|
|
||||||
"console": "integratedTerminal",
|
|
||||||
"type": "cppvsdbg",
|
|
||||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
|
||||||
"sourceFileMap": {
|
|
||||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Launch MyProjectEditor (Development)",
|
|
||||||
"request": "launch",
|
|
||||||
"program": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\Win64\\UnrealEditor.exe",
|
|
||||||
"preLaunchTask": "MyProjectEditor Win64 Development Build",
|
|
||||||
"args": [
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject"
|
|
||||||
],
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
|
||||||
"stopAtEntry": false,
|
|
||||||
"console": "integratedTerminal",
|
|
||||||
"type": "cppvsdbg",
|
|
||||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
|
||||||
"sourceFileMap": {
|
|
||||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Generate Project Files",
|
|
||||||
"type": "coreclr",
|
|
||||||
"request": "launch",
|
|
||||||
"preLaunchTask": "UnrealBuildTool Win64 Development Build",
|
|
||||||
"program": "D:\\Epic Games\\UE_5.5\\Engine\\Build\\BatchFiles\\RunUBT.bat",
|
|
||||||
"args": [
|
|
||||||
"-projectfiles",
|
|
||||||
"-vscode",
|
|
||||||
"-project=C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-game",
|
|
||||||
"-engine",
|
|
||||||
"-dotnet"
|
|
||||||
],
|
|
||||||
"env": {
|
|
||||||
"PATH": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64;${env:PATH}",
|
|
||||||
"DOTNET_ROOT": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64",
|
|
||||||
"DOTNET_HOST_PATH": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64\\dotnet.exe",
|
|
||||||
"DOTNET_MULTILEVEL_LOOKUP": "0",
|
|
||||||
"DOTNET_ROLL_FORWARD": "LatestMajor"
|
|
||||||
},
|
|
||||||
"console": "integratedTerminal",
|
|
||||||
"stopAtEntry": false,
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
}
|
|
@ -7,20 +7,17 @@
|
|||||||
{
|
{
|
||||||
"Name": "MyProject",
|
"Name": "MyProject",
|
||||||
"Type": "Runtime",
|
"Type": "Runtime",
|
||||||
"LoadingPhase": "Default",
|
"LoadingPhase": "Default"
|
||||||
"AdditionalDependencies": [
|
|
||||||
"UMG",
|
|
||||||
"Engine"
|
|
||||||
]
|
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"Plugins": [
|
"Plugins": [
|
||||||
{
|
{
|
||||||
"Name": "ModelingToolsEditorMode",
|
"Name": "ModelingToolsEditorMode",
|
||||||
"Enabled": true,
|
"Enabled": true
|
||||||
"TargetAllowList": [
|
|
||||||
"Editor"
|
|
||||||
]
|
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"TargetPlatforms": [],
|
||||||
|
"AdditionalRootDirectories": [],
|
||||||
|
"AdditionalPluginDirectories": [],
|
||||||
|
"EpicSampleNameHash": ""
|
||||||
}
|
}
|
@ -1,20 +0,0 @@
|
|||||||
#if defined _WIN32 || defined _WIN64
|
|
||||||
#include <Windows.h>
|
|
||||||
|
|
||||||
#define EXAMPLELIBRARY_EXPORT __declspec(dllexport)
|
|
||||||
#else
|
|
||||||
#include <stdio.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef EXAMPLELIBRARY_EXPORT
|
|
||||||
#define EXAMPLELIBRARY_EXPORT
|
|
||||||
#endif
|
|
||||||
|
|
||||||
EXAMPLELIBRARY_EXPORT void ExampleLibraryFunction()
|
|
||||||
{
|
|
||||||
#if defined _WIN32 || defined _WIN64
|
|
||||||
MessageBox(NULL, TEXT("Loaded ExampleLibrary.dll from Third Party Plugin sample."), TEXT("Third Party Plugin"), MB_OK);
|
|
||||||
#else
|
|
||||||
printf("Loaded ExampleLibrary from Third Party Plugin sample");
|
|
||||||
#endif
|
|
||||||
}
|
|
@ -1,158 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectGuid>{9B50F1F8-0116-442C-A071-F5C3A120A5CB}</ProjectGuid>
|
|
||||||
<Keyword>Win32Proj</Keyword>
|
|
||||||
<RootNamespace>ExampleLibrary</RootNamespace>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v143</PlatformToolset>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v143</PlatformToolset>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v143</PlatformToolset>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v143</PlatformToolset>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<LinkIncremental>true</LinkIncremental>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<LinkIncremental>true</LinkIncremental>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<LinkIncremental>false</LinkIncremental>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<LinkIncremental>false</LinkIncremental>
|
|
||||||
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeader>
|
|
||||||
</PrecompiledHeader>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;EXAMPLELIBRARY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeader>
|
|
||||||
</PrecompiledHeader>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<Optimization>Disabled</Optimization>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;EXAMPLELIBRARY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<ClCompile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<PrecompiledHeader>
|
|
||||||
</PrecompiledHeader>
|
|
||||||
<Optimization>MaxSpeed</Optimization>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;EXAMPLELIBRARY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<ClCompile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<PrecompiledHeader>
|
|
||||||
</PrecompiledHeader>
|
|
||||||
<Optimization>MaxSpeed</Optimization>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;EXAMPLELIBRARY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Windows</SubSystem>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
</Link>
|
|
||||||
<PostBuildEvent>
|
|
||||||
<Command>copy "$(TargetPath)" "$(SolutionDir)..\..\..\Binaries\ThirdParty\hstherac25Library\Win64\"</Command>
|
|
||||||
</PostBuildEvent>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="ExampleLibrary.cpp" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="Public\hstherac25Library\ExampleLibrary.h" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
@ -1,9 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="ExampleLibrary.cpp" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="Public\PLUGIN_NAMELibrary\ExampleLibrary.h" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
Binary file not shown.
@ -1,9 +0,0 @@
|
|||||||
#if defined _WIN32 || defined _WIN64
|
|
||||||
#define EXAMPLELIBRARY_IMPORT __declspec(dllimport)
|
|
||||||
#elif defined __linux__
|
|
||||||
#define EXAMPLELIBRARY_IMPORT __attribute__((visibility("default")))
|
|
||||||
#else
|
|
||||||
#define EXAMPLELIBRARY_IMPORT
|
|
||||||
#endif
|
|
||||||
|
|
||||||
EXAMPLELIBRARY_IMPORT void ExampleLibraryFunction();
|
|
@ -1,37 +0,0 @@
|
|||||||
// Fill out your copyright notice in the Description page of Project Settings.
|
|
||||||
|
|
||||||
using System.IO;
|
|
||||||
using UnrealBuildTool;
|
|
||||||
|
|
||||||
public class hstherac25Library : ModuleRules
|
|
||||||
{
|
|
||||||
public hstherac25Library(ReadOnlyTargetRules Target) : base(Target)
|
|
||||||
{
|
|
||||||
Type = ModuleType.External;
|
|
||||||
PublicSystemIncludePaths.Add("$(ModuleDir)/Public");
|
|
||||||
|
|
||||||
if (Target.Platform == UnrealTargetPlatform.Win64)
|
|
||||||
{
|
|
||||||
// Add the import library
|
|
||||||
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "x64", "Release", "ExampleLibrary.lib"));
|
|
||||||
|
|
||||||
// Delay-load the DLL, so we can load it from the right place first
|
|
||||||
PublicDelayLoadDLLs.Add("ExampleLibrary.dll");
|
|
||||||
|
|
||||||
// Ensure that the DLL is staged along with the executable
|
|
||||||
RuntimeDependencies.Add("$(PluginDir)/Binaries/ThirdParty/hstherac25Library/Win64/ExampleLibrary.dll");
|
|
||||||
}
|
|
||||||
else if (Target.Platform == UnrealTargetPlatform.Mac)
|
|
||||||
{
|
|
||||||
PublicDelayLoadDLLs.Add(Path.Combine(ModuleDirectory, "Mac", "Release", "libExampleLibrary.dylib"));
|
|
||||||
RuntimeDependencies.Add("$(PluginDir)/Source/ThirdParty/hstherac25Library/Mac/Release/libExampleLibrary.dylib");
|
|
||||||
}
|
|
||||||
else if (Target.Platform == UnrealTargetPlatform.Linux)
|
|
||||||
{
|
|
||||||
string ExampleSoPath = Path.Combine("$(PluginDir)", "Binaries", "ThirdParty", "hstherac25Library", "Linux", "x86_64-unknown-linux-gnu", "libExampleLibrary.so");
|
|
||||||
PublicAdditionalLibraries.Add(ExampleSoPath);
|
|
||||||
PublicDelayLoadDLLs.Add(ExampleSoPath);
|
|
||||||
RuntimeDependencies.Add(ExampleSoPath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,6 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
|
||||||
<Notification>
|
|
||||||
Notes: This is a sample module and not actually third party.
|
|
||||||
</Notification>
|
|
||||||
</TpsData>
|
|
Binary file not shown.
Binary file not shown.
1
Plugins/hstherac25/Source/hstherac-hs
Submodule
1
Plugins/hstherac25/Source/hstherac-hs
Submodule
Submodule Plugins/hstherac25/Source/hstherac-hs added at 2d690cf0fe
68
Plugins/hstherac25/Source/hstherac25/Private/Therac.h
Normal file
68
Plugins/hstherac25/Source/hstherac25/Private/Therac.h
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
#include <HsFFI.h>
|
||||||
|
|
||||||
|
typedef enum ExtCallType {
|
||||||
|
CheekyPadding,
|
||||||
|
ExtCallSendMEOS,
|
||||||
|
ExtCallToggleDatentComplete,
|
||||||
|
ExtCallToggleEditingTakingPlace,
|
||||||
|
ExtCallReset,
|
||||||
|
ExtCallProceed
|
||||||
|
} ExtCallType;
|
||||||
|
|
||||||
|
typedef enum BeamType {
|
||||||
|
BTCheekyPadding,
|
||||||
|
BeamTypeXRay,
|
||||||
|
BeamTypeElectron,
|
||||||
|
BeamTypeUndefined
|
||||||
|
} BeamType;
|
||||||
|
typedef enum CollimatorPosition {
|
||||||
|
CPCheekyPadding,
|
||||||
|
CollimatorPositionXRay,
|
||||||
|
CollimatorPositionElectronBeam,
|
||||||
|
CollimatorPositionUndefined
|
||||||
|
} CollimatorPosition;
|
||||||
|
typedef enum StateInfoRequest {
|
||||||
|
SIRCheekyPadding,
|
||||||
|
RequestTreatmentOutcome,
|
||||||
|
RequestActiveSubsystem,
|
||||||
|
RequestTreatmentState,
|
||||||
|
RequestReason,
|
||||||
|
RequestBeamMode,
|
||||||
|
RequestBeamEnergy
|
||||||
|
} StateInfoRequest;
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" { // only need to export C interface if
|
||||||
|
// used by C++ source code
|
||||||
|
#endif
|
||||||
|
#if mingw32_HOST_OS || _WIN32
|
||||||
|
__declspec(dllexport) HsStablePtr start_machine();
|
||||||
|
__declspec(dllexport) void kill_machine();
|
||||||
|
__declspec(dllexport) void wrap_external_call(
|
||||||
|
HsStablePtr wrapped_comms,
|
||||||
|
ExtCallType ext_call_type,
|
||||||
|
BeamType beam_type,
|
||||||
|
CollimatorPosition collimator_position,
|
||||||
|
HsInt beam_energy
|
||||||
|
);
|
||||||
|
__declspec(dllexport) HsPtr request_state_info(
|
||||||
|
HsStablePtr wrapped_comms,
|
||||||
|
StateInfoRequest state_info_request
|
||||||
|
);
|
||||||
|
#else
|
||||||
|
HsStablePtr start_machine();
|
||||||
|
void kill_machine();
|
||||||
|
void wrap_external_call(
|
||||||
|
HsStablePtr wrapped_comms,
|
||||||
|
ExtCallType ext_call_type,
|
||||||
|
BeamType beam_type,
|
||||||
|
CollimatorPosition collimator_position,
|
||||||
|
HsInt beam_energy
|
||||||
|
);
|
||||||
|
HsPtr request_state_info(
|
||||||
|
HsStablePtr wrapped_comms,
|
||||||
|
StateInfoRequest state_info_request
|
||||||
|
);
|
||||||
|
#endif
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
@ -6,44 +6,65 @@
|
|||||||
#include "Interfaces/IPluginManager.h"
|
#include "Interfaces/IPluginManager.h"
|
||||||
#include "Misc/Paths.h"
|
#include "Misc/Paths.h"
|
||||||
#include "HAL/PlatformProcess.h"
|
#include "HAL/PlatformProcess.h"
|
||||||
#include "hstherac25Library/ExampleLibrary.h"
|
#include "Therac.h"
|
||||||
|
|
||||||
#define LOCTEXT_NAMESPACE "Fhstherac25Module"
|
#define LOCTEXT_NAMESPACE "Fhstherac25Module"
|
||||||
|
|
||||||
void Fhstherac25Module::StartupModule()
|
void Fhstherac25Module::StartupModule() {
|
||||||
{
|
// This code will execute after your module is loaded into memory; the exact
|
||||||
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
|
// timing is specified in the .uplugin file per-module
|
||||||
|
|
||||||
// Get the base directory of this plugin
|
// Get the base directory of this plugin
|
||||||
FString BaseDir = IPluginManager::Get().FindPlugin("hstherac25")->GetBaseDir();
|
FString BaseDir =
|
||||||
|
IPluginManager::Get().FindPlugin("hstherac25")->GetBaseDir();
|
||||||
|
|
||||||
// Add on the relative location of the third party dll and load it
|
// Add on the relative location of the third party dll and load it
|
||||||
FString LibraryPath;
|
FString LibraryPath;
|
||||||
#if PLATFORM_WINDOWS
|
#if PLATFORM_WINDOWS
|
||||||
LibraryPath = FPaths::Combine(*BaseDir, TEXT("Binaries/ThirdParty/hstherac25Library/Win64/ExampleLibrary.dll"));
|
LibraryPath = FPaths::Combine(*BaseDir, TEXT("Source/hstherac-hs/HSdll.dll"));
|
||||||
|
|
||||||
#elif PLATFORM_MAC
|
#elif PLATFORM_MAC
|
||||||
LibraryPath = FPaths::Combine(*BaseDir, TEXT("Source/ThirdParty/hstherac25Library/Mac/Release/libExampleLibrary.dylib"));
|
LibraryPath = FPaths::Combine(
|
||||||
|
*BaseDir,
|
||||||
|
TEXT(
|
||||||
|
"Source/ThirdParty/hstherac25Library/Mac/Release/"
|
||||||
|
"libExampleLibrary.dylib"
|
||||||
|
)
|
||||||
|
);
|
||||||
#elif PLATFORM_LINUX
|
#elif PLATFORM_LINUX
|
||||||
LibraryPath = FPaths::Combine(*BaseDir, TEXT("Binaries/ThirdParty/hstherac25Library/Linux/x86_64-unknown-linux-gnu/libExampleLibrary.so"));
|
LibraryPath = FPaths::Combine(
|
||||||
|
*BaseDir,
|
||||||
|
TEXT(
|
||||||
|
"Binaries/ThirdParty/hstherac25Library/Linux/"
|
||||||
|
"x86_64-unknown-linux-gnu/libExampleLibrary.so"
|
||||||
|
)
|
||||||
|
);
|
||||||
#endif // PLATFORM_WINDOWS
|
#endif // PLATFORM_WINDOWS
|
||||||
|
|
||||||
ExampleLibraryHandle = !LibraryPath.IsEmpty() ? FPlatformProcess::GetDllHandle(*LibraryPath) : nullptr;
|
ExampleLibraryHandle = !LibraryPath.IsEmpty()
|
||||||
|
? FPlatformProcess::GetDllHandle(*LibraryPath)
|
||||||
|
: nullptr;
|
||||||
|
|
||||||
if (ExampleLibraryHandle)
|
if (ExampleLibraryHandle) {
|
||||||
{
|
// Call the test function in the third party library that opens a message
|
||||||
// Call the test function in the third party library that opens a message box
|
// box
|
||||||
ExampleLibraryFunction();
|
// ExampleLibraryFunction();
|
||||||
}
|
HsStablePtr wc = start_machine();
|
||||||
else
|
} else {
|
||||||
{
|
FMessageDialog::Open(
|
||||||
FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("ThirdPartyLibraryError", "Failed to load example third party library"));
|
EAppMsgType::Ok,
|
||||||
|
LOCTEXT(
|
||||||
|
"ThirdPartyLibraryError",
|
||||||
|
"Failed to load example third party library"
|
||||||
|
)
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Fhstherac25Module::ShutdownModule()
|
void Fhstherac25Module::ShutdownModule() {
|
||||||
{
|
// This function may be called during shutdown to clean up your module. For
|
||||||
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
|
// modules that support dynamic reloading, we call this function before
|
||||||
// we call this function before unloading the module.
|
// unloading the module.
|
||||||
|
|
||||||
// Free the dll handle
|
// Free the dll handle
|
||||||
FPlatformProcess::FreeDllHandle(ExampleLibraryHandle);
|
FPlatformProcess::FreeDllHandle(ExampleLibraryHandle);
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
using UnrealBuildTool;
|
using UnrealBuildTool;
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
public class hstherac25 : ModuleRules
|
public class hstherac25 : ModuleRules
|
||||||
{
|
{
|
||||||
@ -11,12 +13,20 @@ public class hstherac25 : ModuleRules
|
|||||||
PublicIncludePaths.AddRange(
|
PublicIncludePaths.AddRange(
|
||||||
new string[] {
|
new string[] {
|
||||||
// ... add public include paths required here ...
|
// ... add public include paths required here ...
|
||||||
|
"C:/ghcup/ghc/9.6.7/include",
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|
||||||
PrivateIncludePaths.AddRange(
|
PrivateIncludePaths.AddRange(
|
||||||
new string[] {
|
new string[] {
|
||||||
|
"C:/ghcup/ghc/9.6.7/include",
|
||||||
|
|
||||||
|
// "C:/ghcup/ghc/9.6.7/include",
|
||||||
|
// "${workspaceFolder}/Plugins/hstherac25/Source/hstherac-hs/csrc",
|
||||||
|
// "${workspaceFolder}/Plugins/hstherac25/Source/hstherac-hs/dist-newstyle/build/x86_64-windows/ghc-9.6.7/hstherac25-0.1.0.0/build"
|
||||||
// ... add other private include paths required here ...
|
// ... add other private include paths required here ...
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
@ -26,7 +36,6 @@ public class hstherac25 : ModuleRules
|
|||||||
new string[]
|
new string[]
|
||||||
{
|
{
|
||||||
"Core",
|
"Core",
|
||||||
"hstherac25Library",
|
|
||||||
"Projects"
|
"Projects"
|
||||||
// ... add other public dependencies that you statically link with here ...
|
// ... add other public dependencies that you statically link with here ...
|
||||||
}
|
}
|
||||||
@ -44,8 +53,10 @@ public class hstherac25 : ModuleRules
|
|||||||
DynamicallyLoadedModuleNames.AddRange(
|
DynamicallyLoadedModuleNames.AddRange(
|
||||||
new string[]
|
new string[]
|
||||||
{
|
{
|
||||||
|
|
||||||
// ... add any modules that your module loads dynamically here ...
|
// ... add any modules that your module loads dynamically here ...
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "../hstherac-hs", "HSdll.dll.a"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,12 +8,12 @@ public class MyProject : ModuleRules
|
|||||||
{
|
{
|
||||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||||
|
|
||||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
|
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "UMG" });
|
||||||
|
|
||||||
PrivateDependencyModuleNames.AddRange(new string[] { });
|
PrivateDependencyModuleNames.AddRange(new string[] { });
|
||||||
|
|
||||||
// Uncomment if you are using Slate UI
|
// Uncomment if you are using Slate UI
|
||||||
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
||||||
|
|
||||||
// Uncomment if you are using online features
|
// Uncomment if you are using online features
|
||||||
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
|
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
|
||||||
|
8
shadertoolsconfig.json
Normal file
8
shadertoolsconfig.json
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
{
|
||||||
|
"hlsl.preprocessorDefinitions": {
|
||||||
|
},
|
||||||
|
" hlsl.additionalIncludeDirectories": [
|
||||||
|
],
|
||||||
|
"hlsl.virtualDirectoryMappings": {
|
||||||
|
}
|
||||||
|
}
|
Reference in New Issue
Block a user