more nonsense

This commit is contained in:
wonkyhonky2024
2025-05-09 16:02:07 +01:00
parent 38df8d5e81
commit c7d7856634
11 changed files with 90 additions and 64 deletions

View File

@ -3,4 +3,4 @@
#include "MyProject.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, MyProject, "MyProject" );
IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultGameModuleImpl, MyProject, "MyProject");

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@ -1,18 +1,17 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "MagicFloatInput.h"
void UMagicFloatInput::HandleOnTextCommitted(const FText& inText, ETextCommit::Type inCommitMethod) {
if(inText.IsEmptyOrWhitespace()) {
if(sourceInput != nullptr) {
SetText(sourceInput->GetText());
void UMagicFloatInput::HandleOnTextCommitted(
FText const & inText,
ETextCommit::Type inCommitMethod
) {
if (inText.IsEmptyOrWhitespace()) {
if (sourceInput != nullptr) {
SetText(sourceInput->GetText());
} else {
auto x = FCString::Atof(*inText.ToString());
SetText(FText::FromString(FString::Printf(TEXT("%.7f"), x)));
}
}
else {
auto x = FCString::Atof(*inText.ToString());
SetText(FText::FromString(FString::Printf(TEXT("%.7f"),x)));
}
}
}

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@ -1,12 +1,10 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "ModeInputTextBox.h"
void UModeInputTextBox::HandleOnTextChanged(const FText& inText) {
auto & s = inText.ToString();
auto lastChar = s.LeftChop(1);
lastChar.ToUpperInline();
SetText(FText::FromString(lastChar));
}
void UModeInputTextBox::HandleOnTextChanged(FText const & inText) {
auto & s = inText.ToString();
auto lastChar = s.LeftChop(1);
lastChar.ToUpperInline();
SetText(FText::FromString(lastChar));
}

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@ -1,5 +1,4 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "MyPlayerState.h"

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@ -1,13 +1,11 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "MyUserWidget.h"
#include <MyPlayerState.h>
void UMyUserWidget::NativeOnInitialized() {
auto ps = StaticCast<AMyPlayerState *>(GetOwningPlayerState());
if (ps == nullptr)
return;
opIdTextBlock->SetText(FText::FromString(ps->GetPlayerName()));
}
auto ps = StaticCast<AMyPlayerState *>(GetOwningPlayerState());
if (ps == nullptr)
return;
opIdTextBlock->SetText(FText::FromString(ps->GetPlayerName()));
}

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@ -1,12 +1,7 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "TheracAdapter.h"
TheracAdapter::TheracAdapter()
{
}
TheracAdapter::TheracAdapter() {}
TheracAdapter::~TheracAdapter()
{
}
TheracAdapter::~TheracAdapter() {}

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@ -2,20 +2,22 @@
#pragma once
#include "CoreMinimal.h"
#include "Components/EditableTextBox.h"
#include "CoreMinimal.h"
#include "MagicFloatInput.generated.h"
/**
*
*
*/
UCLASS()
class MYPROJECT_API UMagicFloatInput : public UEditableTextBox
{
GENERATED_BODY()
void HandleOnTextCommitted(const FText& Text, ETextCommit::Type CommitMethod) override;
UPROPERTY(EditAnywhere)
UEditableTextBox * sourceInput;
class MYPROJECT_API UMagicFloatInput : public UEditableTextBox {
GENERATED_BODY()
void HandleOnTextCommitted(
FText const & Text,
ETextCommit::Type CommitMethod
) override;
UPROPERTY(EditAnywhere)
UEditableTextBox * sourceInput;
};

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@ -2,17 +2,16 @@
#pragma once
#include "CoreMinimal.h"
#include "Components/EditableTextBox.h"
#include "CoreMinimal.h"
#include "ModeInputTextBox.generated.h"
/**
*
*
*/
UCLASS()
class MYPROJECT_API UModeInputTextBox : public UEditableTextBox
{
GENERATED_BODY()
void HandleOnTextChanged(const FText& inText) override;
class MYPROJECT_API UModeInputTextBox : public UEditableTextBox {
GENERATED_BODY()
void HandleOnTextChanged(FText const & inText) override;
};

View File

@ -2,22 +2,20 @@
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include <Components/TextBlock.h>
#include "CoreMinimal.h"
#include "MyUserWidget.generated.h"
#include <Components/TextBlock.h>
/**
*
*
*/
UCLASS()
class MYPROJECT_API UMyUserWidget : public UUserWidget
{
GENERATED_BODY()
class MYPROJECT_API UMyUserWidget : public UUserWidget {
GENERATED_BODY()
UPROPERTY(meta=(BindWidget))
UTextBlock * opIdTextBlock;
void NativeOnInitialized() override;
UPROPERTY(meta = (BindWidget))
UTextBlock * opIdTextBlock;
void NativeOnInitialized() override;
};