more nonsense
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@ -1,18 +1,17 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "MagicFloatInput.h"
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void UMagicFloatInput::HandleOnTextCommitted(const FText& inText, ETextCommit::Type inCommitMethod) {
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if(inText.IsEmptyOrWhitespace()) {
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if(sourceInput != nullptr) {
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SetText(sourceInput->GetText());
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void UMagicFloatInput::HandleOnTextCommitted(
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FText const & inText,
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ETextCommit::Type inCommitMethod
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) {
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if (inText.IsEmptyOrWhitespace()) {
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if (sourceInput != nullptr) {
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SetText(sourceInput->GetText());
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} else {
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auto x = FCString::Atof(*inText.ToString());
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SetText(FText::FromString(FString::Printf(TEXT("%.7f"), x)));
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}
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}
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else {
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auto x = FCString::Atof(*inText.ToString());
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SetText(FText::FromString(FString::Printf(TEXT("%.7f"),x)));
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}
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}
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}
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@ -1,12 +1,10 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "ModeInputTextBox.h"
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void UModeInputTextBox::HandleOnTextChanged(const FText& inText) {
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auto & s = inText.ToString();
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auto lastChar = s.LeftChop(1);
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lastChar.ToUpperInline();
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SetText(FText::FromString(lastChar));
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}
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void UModeInputTextBox::HandleOnTextChanged(FText const & inText) {
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auto & s = inText.ToString();
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auto lastChar = s.LeftChop(1);
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lastChar.ToUpperInline();
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SetText(FText::FromString(lastChar));
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}
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@ -1,5 +1,4 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "MyPlayerState.h"
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@ -1,13 +1,11 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "MyUserWidget.h"
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#include <MyPlayerState.h>
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void UMyUserWidget::NativeOnInitialized() {
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auto ps = StaticCast<AMyPlayerState *>(GetOwningPlayerState());
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if (ps == nullptr)
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return;
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opIdTextBlock->SetText(FText::FromString(ps->GetPlayerName()));
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}
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auto ps = StaticCast<AMyPlayerState *>(GetOwningPlayerState());
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if (ps == nullptr)
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return;
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opIdTextBlock->SetText(FText::FromString(ps->GetPlayerName()));
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}
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@ -1,12 +1,7 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "TheracAdapter.h"
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TheracAdapter::TheracAdapter()
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{
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}
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TheracAdapter::TheracAdapter() {}
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TheracAdapter::~TheracAdapter()
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{
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}
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TheracAdapter::~TheracAdapter() {}
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