// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Components/TextBlock.h" #include "MagicFloatInput.h" #include "VerifierTextBlock.generated.h" /** * */ UCLASS() class MYPROJECT_API UVerifierTextBlock : public UTextBlock { GENERATED_BODY() UPROPERTY(EditAnywhere) UTextBlock * sourceInput; UPROPERTY(EditAnywhere) UMagicFloatInput * destInput; void verifyFloats(); void BeginPlay() override; };