// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Components/EditableTextBox.h" #include "MagicFloatInput.generated.h" /** * */ UCLASS() class MYPROJECT_API UMagicFloatInput : public UEditableTextBox { GENERATED_BODY() void HandleOnTextCommitted(const FText& Text, ETextCommit::Type CommitMethod) override; UPROPERTY(EditAnywhere) UEditableTextBox * sourceInput; };