// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "Blueprint/UserWidget.h" #include "CoreMinimal.h" #include #include "MyUserWidget.generated.h" /** * */ UCLASS() class MYPROJECT_API UMyUserWidget : public UUserWidget { GENERATED_BODY() UPROPERTY(meta = (BindWidget)) UTextBlock * opIdTextBlock; UPROPERTY(meta = (BindWidget)) UTextBlock * URM_TextBlock; UPROPERTY(meta = (BindWidget)) UTextBlock * MU_TextBlock; UPROPERTY(meta = (BindWidget)) UTextBlock * Time_TextBlock; UPROPERTY(meta = (BindWidget)) UTextBlock * GR_TextBlock; UPROPERTY(meta = (BindWidget)) UTextBlock * CR_TextBlock; UPROPERTY(meta = (BindWidget)) UTextBlock * ColX_TextBlock; UPROPERTY(meta = (BindWidget)) UTextBlock * ColY_TextBlock; UPROPERTY(meta = (BindWidget)) UTextBlock * WR_TextBlock; UPROPERTY(meta = (BindWidget)) UTextBlock * AN_TextBlock; void NativeOnInitialized() override; };