60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "ModeInputTextBox.h"
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#include <Logging/StructuredLog.h>
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void UModeInputTextBox::HandleOnTextChanged(FText const & inText) {
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/*
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if (GetText().IsEmpty()) {
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return;
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}
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SetText(FText());
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*/
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Text = FText();
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auto & s = inText.ToString();
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// UE_LOGFMT(LogTemp, Warning, "kill me {inText}", s);
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auto lastChar = s.ToUpper().Right(1);
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// UE_LOGFMT(LogTemp, Warning, "fucking {lastChar}", lastChar);
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SetText(FText::FromString(lastChar));
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if (!lastChar.IsEmpty()) {
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switch (myTarget) {
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case THSModeTarget::Energy:
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switch (lastChar[lastChar.Len() - 1]) {
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case 'E':
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break;
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case 'X':
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break;
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default:
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lastChar[lastChar.Len() - 1] = '\0';
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break;
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}
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break;
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case THSModeTarget::OpMode:
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switch (lastChar[lastChar.Len() - 1]) {
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case 'T':
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break;
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case 'R':
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break;
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case 'P':
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break;
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default:
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lastChar = "";
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}
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break;
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default:
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break;
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}
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}
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// UE_LOGFMT(LogTemp, Warning, "wat {lastChar}", lastChar);
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SetText(FText::FromString(lastChar));
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// SetText(FText::FromString(FString::Printf(TEXT("%c"), lastChar)));
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}
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