70 lines
1.9 KiB
C#
70 lines
1.9 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class hstherac25 : ModuleRules
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{
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public hstherac25(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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"C:/ghcup/ghc/9.6.7/include",
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"C:/ghcup/ghc/9.6.7/include",
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// "C:/ghcup/ghc/9.6.7/include",
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// "${workspaceFolder}/Plugins/hstherac25/Source/hstherac-hs/csrc",
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// Path.Combine(ModuleDirectory,"../hstherac-hs/dist-newstyle/build/x86_64-windows/ghc-9.6.7/hstherac25-0.1.0.0/build"),
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"MathCore",
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"Projects",
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"CoreUObject",
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"Engine",
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"UMG",
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"AudioMixerCore",
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"InputCore"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Slate", "SlateCore"
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "../hstherac-hs", "hstherac25.dll.a"));
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RuntimeDependencies.Add(Path.Combine(ModuleDirectory, "../hstherac-hs/hstherac25.dll"));
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}
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}
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