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TheracUE/Source/MyProject/Public/TheracSimComponent.h
wonkyhonky2024 3b36a1f6a7 okey-dokey
2025-05-10 21:31:54 +01:00

29 lines
686 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "TheracSimComponent.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class MYPROJECT_API UTheracSimComponent : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UTheracSimComponent();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};