Files
TheracUE/Source/MyProject/Private/MagicFloatInput.cpp
2025-05-10 13:11:24 +01:00

26 lines
702 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "MagicFloatInput.h"
void UMagicFloatInput::HandleOnTextCommitted(
FText const & inText,
ETextCommit::Type inCommitMethod
) {
double x = 0.0;
if (inText.IsEmptyOrWhitespace()) {
if (sourceInput != nullptr) {
x = FCString::Atod(*sourceInput->GetText().ToString());
}
} else
x = FCString::Atod(*inText.ToString());
SetText(FText::FromString(FString::Printf(TEXT("%.7f"), x)));
if (myVerifier != nullptr) {
if (sourceInput->GetText().EqualTo(GetText())) {
myVerifier->SetText(FText::FromString("VERIFIED"));
} else {
myVerifier->SetText(FText());
}
}
}