Initial commit
This commit is contained in:
1
.gitattributes
vendored
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1
.gitattributes
vendored
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@ -0,0 +1 @@
|
||||
Content/** filter=lfs diff=lfs merge=lfs -text
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14
.gitignore
vendored
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14
.gitignore
vendored
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@ -0,0 +1,14 @@
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||||
Binaries
|
||||
DerivedDataCache
|
||||
Intermediate
|
||||
Saved
|
||||
.vscode
|
||||
.vs
|
||||
*.VC.db
|
||||
*.opensdf
|
||||
*.opendb
|
||||
*.sdf
|
||||
*.sln
|
||||
*.suo
|
||||
*.xcodeproj
|
||||
*.xcworkspace
|
8
Config/DefaultEditor.ini
Normal file
8
Config/DefaultEditor.ini
Normal file
@ -0,0 +1,8 @@
|
||||
[UnrealEd.SimpleMap]
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||||
SimpleMapName=/Game/FirstPersonBP/Maps/FirstPersonExampleMap
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||||
|
||||
[EditoronlyBP]
|
||||
bAllowClassAndBlueprintPinMatching=true
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||||
bReplaceBlueprintWithClass= true
|
||||
bDontLoadBlueprintOutsideEditor= true
|
||||
bBlueprintIsNotBlueprintType= true
|
2
Config/DefaultEditorPerProjectUserSettings.ini
Normal file
2
Config/DefaultEditorPerProjectUserSettings.ini
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@ -0,0 +1,2 @@
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||||
[ContentBrowser]
|
||||
ContentBrowserTab1.SelectedPaths=/Game/FirstPersonBP
|
72
Config/DefaultEngine.ini
Normal file
72
Config/DefaultEngine.ini
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@ -0,0 +1,72 @@
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||||
[/Script/Engine.CollisionProfile]
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||||
+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
|
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
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||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
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||||
EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
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LocalMapOptions=
|
||||
TransitionMap=
|
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bUseSplitscreen=True
|
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GameInstanceClass=/Script/Engine.GameInstance
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GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
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ServerDefaultMap=/Engine/Maps/Entry
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GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
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GlobalDefaultServerGameMode=None
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.ReflectionMethod=1
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r.GenerateMeshDistanceFields=True
|
||||
r.DynamicGlobalIlluminationMethod=1
|
||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
|
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r.AllowStaticLighting=False
|
||||
|
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r.SkinCache.CompileShaders=True
|
||||
|
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r.RayTracing=True
|
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|
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r.Shadow.Virtual.Enable=1
|
||||
|
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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|
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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||||
-D3D12TargetedShaderFormats=PCD3D_SM5
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||||
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
|
||||
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
|
||||
-TargetedRHIs=SF_VULKAN_SM5
|
||||
+TargetedRHIs=SF_VULKAN_SM6
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Desktop
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||||
AppliedTargetedHardwareClass=Desktop
|
||||
DefaultGraphicsPerformance=Maximum
|
||||
AppliedDefaultGraphicsPerformance=Maximum
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/MyProject")
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/MyProject")
|
||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=839C0DD940A2C8F2048E3DAA87A32D64
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
10
Config/DefaultGame.ini
Normal file
10
Config/DefaultGame.ini
Normal file
@ -0,0 +1,10 @@
|
||||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=3E701D84447749CCE5ABF294BAD6840C
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ProjectName=First Person BP Game Template
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|
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[StartupActions]
|
||||
bAddPacks=True
|
||||
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
|
||||
|
||||
[SectionsToSave]
|
||||
+Section=StartupActions
|
117
Config/DefaultInput.ini
Normal file
117
Config/DefaultInput.ini
Normal file
@ -0,0 +1,117 @@
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Cosmos_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Cosmos_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Cosmos_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Cosmos_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Cosmos_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Cosmos_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Cosmos_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Cosmos_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=/Game/FirstPerson/Input/MobileControls.MobileControls
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
BIN
Content/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.uasset
(Stored with Git LFS)
Normal file
BIN
Content/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/FPWeapon/Materials/BaseMaterial.uasset
(Stored with Git LFS)
Normal file
BIN
Content/FPWeapon/Materials/BaseMaterial.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset
(Stored with Git LFS)
Normal file
BIN
Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/FPWeapon/Materials/M_FPGun.uasset
(Stored with Git LFS)
Normal file
BIN
Content/FPWeapon/Materials/M_FPGun.uasset
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Content/FPWeapon/Materials/M_FPPistol.uasset
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Content/FPWeapon/Materials/M_FPPistol.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
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Content/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
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Content/FPWeapon/Mesh/FirstPersonProjectileMesh.uasset
(Stored with Git LFS)
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Content/FPWeapon/Mesh/FirstPersonProjectileMesh.uasset
(Stored with Git LFS)
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Content/FPWeapon/Mesh/SK_FPGun.uasset
(Stored with Git LFS)
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Content/FPWeapon/Mesh/SK_FPGun.uasset
(Stored with Git LFS)
Normal file
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Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset
(Stored with Git LFS)
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Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset
(Stored with Git LFS)
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Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset
(Stored with Git LFS)
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Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset
(Stored with Git LFS)
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Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
(Stored with Git LFS)
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Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
(Stored with Git LFS)
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Content/FPWeapon/Mesh/SM_Pistol.uasset
(Stored with Git LFS)
Normal file
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Content/FPWeapon/Mesh/SM_Pistol.uasset
(Stored with Git LFS)
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Content/FPWeapon/Textures/T_FPGun_M.uasset
(Stored with Git LFS)
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Content/FPWeapon/Textures/T_FPGun_M.uasset
(Stored with Git LFS)
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Content/FPWeapon/Textures/T_FPGun_N.uasset
(Stored with Git LFS)
Normal file
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Content/FPWeapon/Textures/T_FPGun_N.uasset
(Stored with Git LFS)
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Content/FPWeapon/Textures/T_Pistol_Masks.uasset
(Stored with Git LFS)
Normal file
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Content/FPWeapon/Textures/T_Pistol_Masks.uasset
(Stored with Git LFS)
Normal file
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Content/FPWeapon/Textures/T_Pistol_N.uasset
(Stored with Git LFS)
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Content/FPWeapon/Textures/T_Pistol_N.uasset
(Stored with Git LFS)
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Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
(Stored with Git LFS)
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Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
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Content/FirstPerson/Blueprints/BP_FirstPersonGameMode.uasset
(Stored with Git LFS)
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Content/FirstPerson/Blueprints/BP_FirstPersonGameMode.uasset
(Stored with Git LFS)
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Content/FirstPerson/Blueprints/BP_FirstPersonProjectile.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Blueprints/BP_FirstPersonProjectile.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Blueprints/BP_Pickup_Rifle.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Blueprints/BP_Pickup_Rifle.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Blueprints/BP_Weapon_Component.uasset
(Stored with Git LFS)
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Content/FirstPerson/Blueprints/BP_Weapon_Component.uasset
(Stored with Git LFS)
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Content/FirstPerson/Input/Actions/IA_Jump.uasset
(Stored with Git LFS)
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Content/FirstPerson/Input/Actions/IA_Jump.uasset
(Stored with Git LFS)
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Content/FirstPerson/Input/Actions/IA_Look.uasset
(Stored with Git LFS)
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Content/FirstPerson/Input/Actions/IA_Look.uasset
(Stored with Git LFS)
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Content/FirstPerson/Input/Actions/IA_Move.uasset
(Stored with Git LFS)
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Content/FirstPerson/Input/Actions/IA_Move.uasset
(Stored with Git LFS)
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Content/FirstPerson/Input/Actions/IA_Shoot.uasset
(Stored with Git LFS)
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Content/FirstPerson/Input/Actions/IA_Shoot.uasset
(Stored with Git LFS)
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Content/FirstPerson/Input/IMC_Default.uasset
(Stored with Git LFS)
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Content/FirstPerson/Input/IMC_Default.uasset
(Stored with Git LFS)
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Content/FirstPerson/Input/IMC_Weapons.uasset
(Stored with Git LFS)
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Content/FirstPerson/Input/IMC_Weapons.uasset
(Stored with Git LFS)
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Content/FirstPerson/Input/MobileControls.uasset
(Stored with Git LFS)
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Content/FirstPerson/Input/MobileControls.uasset
(Stored with Git LFS)
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Content/FirstPerson/Maps/FirstPersonMap.umap
(Stored with Git LFS)
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Content/FirstPerson/Maps/FirstPersonMap.umap
(Stored with Git LFS)
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Content/FirstPerson/Maps/FirstPersonMap_BuiltData.uasset
(Stored with Git LFS)
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Content/FirstPerson/Maps/FirstPersonMap_BuiltData.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Falling.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Falling.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Idle.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Idle.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Jump.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Jump.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Land.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Land.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Falling.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Falling.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Fire.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Fire.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Idle.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Idle.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Jump.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Jump.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Land.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Land.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Run.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Run.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Shoot_Montage.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Shoot_Montage.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Run_Fwd.uasset
(Stored with Git LFS)
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BIN
Content/FirstPersonArms/Animations/FP_Run_Fwd.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FirstPerson_AnimBP.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FirstPerson_AnimBP.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/Functions/CA_Mannequin.uasset
(Stored with Git LFS)
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BIN
Content/FirstPersonArms/Character/Materials/Functions/CA_Mannequin.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/Functions/ChromaticCurve.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Character/Materials/Functions/ChromaticCurve.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/Functions/MF_Diffraction.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/Functions/MF_Diffraction.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/Functions/MF_logo3layers.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Character/Materials/Functions/MF_logo3layers.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/Functions/ML_BaseColorFallOff.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Character/Materials/Functions/ML_BaseColorFallOff.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/FirstPersonArms/Character/Materials/Instances/Manny/MI_Manny_01.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Character/Materials/Instances/Manny/MI_Manny_01.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/Instances/Manny/MI_Manny_02.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/Instances/Manny/MI_Manny_02.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/M_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
Content/FirstPersonArms/Character/Materials/M_Mannequin.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_ASAOPMASK_MSK.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_ASAOPMASK_MSK.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_BN.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_BN.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_D.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_D.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_MSR_MSK.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_MSR_MSK.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_N.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_N.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_Tan.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_Tan.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_BN.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_BN.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_D.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_D.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_MSR_MSK.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_MSR_MSK.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_N.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_N.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_Tan.uasset
(Stored with Git LFS)
Normal file
BIN
Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_Tan.uasset
(Stored with Git LFS)
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BIN
Content/FirstPersonArms/Character/Textures/Shared/T_UE_Logo_M.uasset
(Stored with Git LFS)
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BIN
Content/FirstPersonArms/Character/Textures/Shared/T_UE_Logo_M.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Materials/MF_ProcGrid.uasset
(Stored with Git LFS)
Normal file
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Content/LevelPrototyping/Materials/MF_ProcGrid.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_02.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_02.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/LevelPrototyping/Materials/MI_PrototypeGrid_TopDark.uasset
(Stored with Git LFS)
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BIN
Content/LevelPrototyping/Materials/MI_PrototypeGrid_TopDark.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Materials/MI_Solid_Blue.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Materials/MI_Solid_Blue.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Materials/M_PrototypeGrid.uasset
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Content/LevelPrototyping/Materials/M_PrototypeGrid.uasset
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Content/LevelPrototyping/Materials/M_Solid.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Materials/M_Solid.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Meshes/SM_ChamferCube.uasset
(Stored with Git LFS)
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BIN
Content/LevelPrototyping/Meshes/SM_ChamferCube.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Meshes/SM_Cube.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Meshes/SM_Cube.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Meshes/SM_Cylinder.uasset
(Stored with Git LFS)
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BIN
Content/LevelPrototyping/Meshes/SM_Cylinder.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Meshes/SM_QuarterCylinder.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Meshes/SM_QuarterCylinder.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Meshes/SM_Ramp.uasset
(Stored with Git LFS)
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BIN
Content/LevelPrototyping/Meshes/SM_Ramp.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Textures/T_GridChecker_A.uasset
(Stored with Git LFS)
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BIN
Content/LevelPrototyping/Textures/T_GridChecker_A.uasset
(Stored with Git LFS)
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Content/LinacLab/Asphalt_New.uasset
(Stored with Git LFS)
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Content/LinacLab/Asphalt_New.uasset
(Stored with Git LFS)
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Content/LinacLab/Asphalt_New_001.uasset
(Stored with Git LFS)
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Content/LinacLab/Asphalt_New_001.uasset
(Stored with Git LFS)
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Content/LinacLab/Blacktop_New.uasset
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Content/LinacLab/Blacktop_New.uasset
(Stored with Git LFS)
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Reference in New Issue
Block a user