start working on therac console ui
This commit is contained in:
6
.ignore
Normal file
6
.ignore
Normal file
@ -0,0 +1,6 @@
|
||||
/.git
|
||||
/.vscode
|
||||
/Content
|
||||
/DerivedDataCache
|
||||
/Intermediate
|
||||
/Saved
|
BIN
Content/Blueprints/NewUserWidget.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Blueprints/NewUserWidget.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/FirstPerson/Maps/FirstPersonMap.umap
(Stored with Git LFS)
BIN
Content/FirstPerson/Maps/FirstPersonMap.umap
(Stored with Git LFS)
Binary file not shown.
BIN
Content/LinacLab/MyMyUserWidget.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LinacLab/MyMyUserWidget.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/LinacLab/vt100_Blueprint.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LinacLab/vt100_Blueprint.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/4/WJ/ZO5YPDSQ83WFH5A5AA6TXE.uasset
(Stored with Git LFS)
Normal file
BIN
Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/4/WJ/ZO5YPDSQ83WFH5A5AA6TXE.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/C/36/99397IYAWHV0M7M45F79WK.uasset
(Stored with Git LFS)
BIN
Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/C/36/99397IYAWHV0M7M45F79WK.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/E/MX/R1GV431P5FDO08OFULRA01.uasset
(Stored with Git LFS)
BIN
Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/E/MX/R1GV431P5FDO08OFULRA01.uasset
(Stored with Git LFS)
Binary file not shown.
627
MyProject.code-workspace
Normal file
627
MyProject.code-workspace
Normal file
@ -0,0 +1,627 @@
|
||||
{
|
||||
"folders": [
|
||||
{
|
||||
"name": "MyProject",
|
||||
"path": "."
|
||||
},
|
||||
{
|
||||
"name": "UE5",
|
||||
"path": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
],
|
||||
"settings": {
|
||||
"typescript.tsc.autoDetect": "off",
|
||||
"npm.autoDetect": "off",
|
||||
"terminal.integrated.env.windows": {
|
||||
"PATH": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64;${env:PATH}",
|
||||
"DOTNET_ROOT": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64",
|
||||
"DOTNET_HOST_PATH": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64\\dotnet.exe",
|
||||
"DOTNET_MULTILEVEL_LOOKUP": "0",
|
||||
"DOTNET_ROLL_FORWARD": "LatestMajor"
|
||||
}
|
||||
},
|
||||
"extensions": {
|
||||
"recommendations": [
|
||||
"ms-vscode.cpptools",
|
||||
"ms-dotnettools.csharp"
|
||||
]
|
||||
},
|
||||
"tasks": {
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
|
||||
"label": "MyProject Win64 Debug Build",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Debug",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Debug Rebuild",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Debug",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"dependsOn": [
|
||||
"MyProject Win64 Debug Clean"
|
||||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Debug Clean",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Debug",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 DebugGame Build",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"DebugGame",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 DebugGame Rebuild",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"DebugGame",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"dependsOn": [
|
||||
"MyProject Win64 DebugGame Clean"
|
||||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 DebugGame Clean",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"DebugGame",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Development Build",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Development",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Development Rebuild",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Development",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"dependsOn": [
|
||||
"MyProject Win64 Development Clean"
|
||||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Development Clean",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Development",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Test Build",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Test",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Test Rebuild",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Test",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"dependsOn": [
|
||||
"MyProject Win64 Test Clean"
|
||||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Test Clean",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Test",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Shipping Build",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Shipping",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Shipping Rebuild",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Shipping",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"dependsOn": [
|
||||
"MyProject Win64 Shipping Clean"
|
||||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Shipping Clean",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Shipping",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProjectEditor Win64 Debug Build",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProjectEditor",
|
||||
"Win64",
|
||||
"Debug",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProjectEditor Win64 Debug Rebuild",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProjectEditor",
|
||||
"Win64",
|
||||
"Debug",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"dependsOn": [
|
||||
"MyProjectEditor Win64 Debug Clean"
|
||||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProjectEditor Win64 Debug Clean",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
||||
"args": [
|
||||
"MyProjectEditor",
|
||||
"Win64",
|
||||
"Debug",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProjectEditor Win64 DebugGame Build",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProjectEditor",
|
||||
"Win64",
|
||||
"DebugGame",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProjectEditor Win64 DebugGame Rebuild",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProjectEditor",
|
||||
"Win64",
|
||||
"DebugGame",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"dependsOn": [
|
||||
"MyProjectEditor Win64 DebugGame Clean"
|
||||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProjectEditor Win64 DebugGame Clean",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
||||
"args": [
|
||||
"MyProjectEditor",
|
||||
"Win64",
|
||||
"DebugGame",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProjectEditor Win64 Development Build",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProjectEditor",
|
||||
"Win64",
|
||||
"Development",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProjectEditor Win64 Development Rebuild",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProjectEditor",
|
||||
"Win64",
|
||||
"Development",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"dependsOn": [
|
||||
"MyProjectEditor Win64 Development Clean"
|
||||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProjectEditor Win64 Development Clean",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
||||
"args": [
|
||||
"MyProjectEditor",
|
||||
"Win64",
|
||||
"Development",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"launch": {
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Launch MyProject (Debug)",
|
||||
"request": "launch",
|
||||
"program": "C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\Binaries\\Win64\\UnrealGame-Win64-Debug.exe",
|
||||
"preLaunchTask": "MyProject Win64 Debug Build",
|
||||
"args": [
|
||||
],
|
||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
||||
"stopAtEntry": false,
|
||||
"console": "integratedTerminal",
|
||||
"type": "cppvsdbg",
|
||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
||||
"sourceFileMap": {
|
||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Launch MyProject (DebugGame)",
|
||||
"request": "launch",
|
||||
"program": "C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\Binaries\\Win64\\UnrealGame-Win64-DebugGame.exe",
|
||||
"preLaunchTask": "MyProject Win64 DebugGame Build",
|
||||
"args": [
|
||||
],
|
||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
||||
"stopAtEntry": false,
|
||||
"console": "integratedTerminal",
|
||||
"type": "cppvsdbg",
|
||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
||||
"sourceFileMap": {
|
||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Launch MyProject (Development)",
|
||||
"request": "launch",
|
||||
"program": "C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\Binaries\\Win64\\UnrealGame.exe",
|
||||
"preLaunchTask": "MyProject Win64 Development Build",
|
||||
"args": [
|
||||
],
|
||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
||||
"stopAtEntry": false,
|
||||
"console": "integratedTerminal",
|
||||
"type": "cppvsdbg",
|
||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
||||
"sourceFileMap": {
|
||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Launch MyProject (Test)",
|
||||
"request": "launch",
|
||||
"program": "C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\Binaries\\Win64\\UnrealGame-Win64-Test.exe",
|
||||
"preLaunchTask": "MyProject Win64 Test Build",
|
||||
"args": [
|
||||
],
|
||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
||||
"stopAtEntry": false,
|
||||
"console": "integratedTerminal",
|
||||
"type": "cppvsdbg",
|
||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
||||
"sourceFileMap": {
|
||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Launch MyProject (Shipping)",
|
||||
"request": "launch",
|
||||
"program": "C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\Binaries\\Win64\\UnrealGame-Win64-Shipping.exe",
|
||||
"preLaunchTask": "MyProject Win64 Shipping Build",
|
||||
"args": [
|
||||
],
|
||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
||||
"stopAtEntry": false,
|
||||
"console": "integratedTerminal",
|
||||
"type": "cppvsdbg",
|
||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
||||
"sourceFileMap": {
|
||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Launch MyProjectEditor (Debug)",
|
||||
"request": "launch",
|
||||
"program": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\Win64\\UnrealEditor-Win64-Debug.exe",
|
||||
"preLaunchTask": "MyProjectEditor Win64 Debug Build",
|
||||
"args": [
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject"
|
||||
],
|
||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
||||
"stopAtEntry": false,
|
||||
"console": "integratedTerminal",
|
||||
"type": "cppvsdbg",
|
||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
||||
"sourceFileMap": {
|
||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Launch MyProjectEditor (DebugGame)",
|
||||
"request": "launch",
|
||||
"program": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\Win64\\UnrealEditor-Win64-DebugGame.exe",
|
||||
"preLaunchTask": "MyProjectEditor Win64 DebugGame Build",
|
||||
"args": [
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject"
|
||||
],
|
||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
||||
"stopAtEntry": false,
|
||||
"console": "integratedTerminal",
|
||||
"type": "cppvsdbg",
|
||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
||||
"sourceFileMap": {
|
||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Launch MyProjectEditor (Development)",
|
||||
"request": "launch",
|
||||
"program": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\Win64\\UnrealEditor.exe",
|
||||
"preLaunchTask": "MyProjectEditor Win64 Development Build",
|
||||
"args": [
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject"
|
||||
],
|
||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
||||
"stopAtEntry": false,
|
||||
"console": "integratedTerminal",
|
||||
"type": "cppvsdbg",
|
||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
||||
"sourceFileMap": {
|
||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Generate Project Files",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"preLaunchTask": "UnrealBuildTool Win64 Development Build",
|
||||
"program": "D:\\Epic Games\\UE_5.5\\Engine\\Build\\BatchFiles\\RunUBT.bat",
|
||||
"args": [
|
||||
"-projectfiles",
|
||||
"-vscode",
|
||||
"-project=C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-game",
|
||||
"-engine",
|
||||
"-dotnet"
|
||||
],
|
||||
"env": {
|
||||
"PATH": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64;${env:PATH}",
|
||||
"DOTNET_ROOT": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64",
|
||||
"DOTNET_HOST_PATH": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64\\dotnet.exe",
|
||||
"DOTNET_MULTILEVEL_LOOKUP": "0",
|
||||
"DOTNET_ROLL_FORWARD": "LatestMajor"
|
||||
},
|
||||
"console": "integratedTerminal",
|
||||
"stopAtEntry": false,
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
@ -7,7 +7,10 @@
|
||||
{
|
||||
"Name": "MyProject",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default"
|
||||
"LoadingPhase": "Default",
|
||||
"AdditionalDependencies": [
|
||||
"UMG"
|
||||
]
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
|
9
Source/MyProject/Private/MyUserWidget.cpp
Normal file
9
Source/MyProject/Private/MyUserWidget.cpp
Normal file
@ -0,0 +1,9 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "MyUserWidget.h"
|
||||
|
||||
void UMyUserWidget::NativeOnInitialized() {
|
||||
|
||||
OpIdTextBlock->SetText(FText::FromString("testo6667"));
|
||||
}
|
22
Source/MyProject/Public/MyUserWidget.h
Normal file
22
Source/MyProject/Public/MyUserWidget.h
Normal file
@ -0,0 +1,22 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Blueprint/UserWidget.h"
|
||||
#include <Components/TextBlock.h>
|
||||
#include "MyUserWidget.generated.h"
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class MYPROJECT_API UMyUserWidget : public UUserWidget
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(meta=(BindWidget))
|
||||
UTextBlock * OpIdTextBlock;
|
||||
void NativeOnInitialized() override;
|
||||
};
|
Reference in New Issue
Block a user